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Star Realms Crisis
Product Type : Board Games
Bases and Battleships
The never-ending war for galactic supremacy has given rise to bold new ships and powerful new bases.
The Bases and Battleships pack provides you with eight new ships and bases for your Trade Deck. The Machine Cult can bounce bases with the Mega Mech and the Star Empire can lock down your opponent’s hand with a Fighter Base.
This expansion contains 12 cards: 1 Construction Hauler, 2 Defense Bots, 2 Fighter Bases, 1 Imperial Trader, 1 Mega Mech, 1 Obliterator, 2 Trade Rafts and 2 Trade Wheels.
Events
Space is home to a multitude of epic events and cosmic phenomena. Even the mightiest of starships seem insignificant in the face of Supernovas, Black Holes and Comets.
Events are a new type of card for your Trade Deck. Each Event card has a potentially game changing effect as soon as the card enters the Trade Row. After it has its effect, it immediately gets replaced with the next card in the Trade Deck.
This expansion contains 12 cards: 1 Black Hole, 1 Bombardment, 2 Comets, 1 Galactic Summit, 2 Quasar, 1 Supernova, 2 Trade Missions and 2 Warp Jumps.
Heroes
Heroes are forged in times of crisis. The fate of empires can turn on the actions of a single individual.
Heroes are a new type of card for your Trade Deck. When you acquire a Hero, it goes directly into play instead of into your discard pile. Then the Hero awaits your command to rally their allies and give your turn a boost.
This expansion contains 12 cards: 2 Cunning Captain, 1 Admiral Rasmusson, 2 Ram Pilot, 1 Blob Overlord, 2 War Elder, 1 High Priest Lyle, 2 Special Ops Director and 1 CEO Torres.
Fleets and Fortresses
The engines of death and destruction are constantly evolving to keep up with the cries for victory.
The Fleets and Fortresses pack introduces eight new ships and bases for your Trade Deck. These range from Spike Pod: an aggressive and useful new one cost ship for the Blobs, to Capitol World: a powerful new eight cost base for the Trade Federation.
This expansion contains 12 cards: 1 Border Fort, 1 Capitol World, 2 Cargo Launches, 2 Customs Frigates, 1 Death World, 2 Patrol Bots, 2 Spike Pods and 1 Star Fortress
Any other damaged or Faulty goods must be reported within a two-day period of receipt. The products will be exchanged for the same item if indeed found to be damaged / faulty by D20 Battleground. Returns must include its original packaging and all it's original content as applicable on return. If the replacement item is unavailable a credit amount to the value of the returned product will be issued, or a refund on request.
Any item that has been incorrectly sent to you, as a result of our error, may be returned or refunded credit on your account, or a full refund on request. The item will only be accepted if it is returned in an unused and unopened condition. D20 Battleground will pay the return delivery charges of a return if it is a result of our error. In the unlikely event of being charged for an unavailable item of a processed order, D20 Battleground will refund the full amount of that item.
Gift vouchers and in store credit are non-refundable and not redeemable for cash.
Returns on any item may only be made within seven (7) days of the items purchase. Items must be in the same condition as when purchased and still in original packaging.
D20 Grading Guide
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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