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Translation missing: en.sections.collection_template.product_count
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12 GangstersR 260.00In 12 Gangsters, your twelve gangsters must participate in twelve heists in order to prove themselves to the Boss. The Boss will be in charge of one team of gangsters in each heist. The rules are c...
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5 Second Rule South Africa: Travel EditionR 345.00It should be easy to name "3 of the Big Five" - but can you do it under the pressure of 5 seconds twisting down, and with the other players staring at you, waiting for you to get flustered?Time is ...
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5 Second Rule South African EditionR 470.00It should be easy to name 3 South African foods starting with “B” - but can you do it under the pressure of 5 seconds twisting down, and with the other players staring at you, waiting for you to ge...
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7 Wonders DuelR 999.00In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to devel...
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7 Wonders Duel: AgoraR 695.007 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate ...
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Adventure Games: Monochrome IncR 627.00Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterio...
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Adventure Games: The DungeonR 649.00Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterio...
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Adventure Games: The Volcanic IslandR 649.00Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterio...
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After the Empire - Deluxe Retail PledgeR 2,138.00After The Empire is a worker placement/resource management game set in the middle ages. During each turn, known as a season, players alternate using worker tokens to take actions, such as gathering...
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Age of InnovationR 2,599.00Age of Innovation is a standalone game set in the world of Terra Mystica.Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect b...
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Air Land & SeaR 520.00In Air, Land, & Sea, two players participate in a series of Battles, with the objective to control two of the three Theaters of war after both players have played all of their Battle cards, or ...
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AlchemistsR 1,200.00In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correc...
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Alchemists The Kings GolemR 810.00Alchemists: The King's Golem, an expansion to Alchemists, brings you a new logic puzzle with new rewards and consequences. Can you figure out how to animate a golem? And equally important, can you ...
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Alhambra Dice GameR 480.00In Alhambra The Dice Game each player tries to get the most victory points. The game goes over five rounds giving a scoring after the 1st, 3rd and 5th round. Victory points are awarded for majoriti...
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AllegraR 285.00In Allegra, based on the public card game "Golf", you want to keep your score as low as possible, but to do this sometimes you must help your neighbors along the way.The deck consists of cards numb...
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AmulR 800.00 R 750.00The city of Amul was one of the largest centers of international trade in ancient times and an important transit point on the Great Silk Road. The prosperity of this splendid city of merchants peak...
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Anachrony: Essentail EditionR 1,850.00The core Anachrony experience - the 2-4 player base game with revamped character art.Compared to previous versions, this "Essential Edition" is missing the "doomsday module". It is also missing the...
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Anachrony: Future ImperfectR 0.00 R 980.00Future Imperfect is a modular expansion for Anachrony, with four new modules expanding the possibilities beyond new horizons. These modules are playable on their own, but they are also compatible w...
D20 Grading Guide
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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