Roll for Initiative! (Magic Minigame) [Commander Legends: Battle for Baldur's Gate Minigame]

Roll for Initiative! (Magic Minigame) [Commander Legends: Battle for Baldur's Gate Minigame]

Regular Price R 6.00

Product Type : MTG Single

Hurry! Only
0
units left in stock!
Near Mint Lightly Played Moderately Played Heavily Played Damaged
-
+
In Stock SOLD OUT
Set: Commander Legends: Battle for Baldur's Gate Minigame
Type: Card
Rarity: Common
• 2 or more players • 1 or more packs • 5 minutes • d20
Objective:
As you enter the room,. the terrible dragon open its eyes and lets out a roar. Everybody...roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative!
Get Ready:
Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their initiative. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.
Let's Play:
On each player's turn, they play a card to modify a player's initiative (see reverse side for card effects). Card with effects that will be counted at the end of the game should be placed in front of the target player. All other card go into the discard pile.
Play continues until all players are out of cards.
White card: At the end of the game, increase a player's roll by 2.
Blue card:Reroll another player's die, but use the new result only if it's lower.
Black card:At the end of the game, decrease a player's roll by 2.
Red card:Reroll another player's die. They must use the new result.
Green card:Reroll your own die, but use the new result only if it's higher.
Colorless card:Each player may reroll their die. If they do, they must use the new result.
Multicolored card: Apply the effects of each of the card's colors. Each effect can target a different player.
Any Card Played Face Down: At the end of the game, increase or decrease a player's die roll by 1.
To Win:
Once everyone is out of cards, check to see who has the highest roll. That player wins the game!
REFUNDS, EXCHANGES AND DAMAGED GOODS 
Goods missing or damaged due to courier are subject to terms of that courier. D20 Battleground is not responsible for items handed to the courier.
TAKE NOTE: We offer shipping as a courtesy and cannot be held responsible for undelivered, late or damaged deliveries. There is no insurance on packages either. We offer a few options for you to choose from. You are also welcome to arrange your own courier which can collect once you recieve the ready for collection notification. 
We will always endeavour to assist as best as possible to resolve any issues. 

Any other damaged or Faulty goods must be reported within a two-day period of receipt. The products will be exchanged for the same item if indeed found to be damaged / faulty by D20 Battleground. Returns must include its original packaging and all it's original content as applicable on return. If the replacement item is unavailable a credit amount to the value of the returned product will be issued, or a refund on request.

Any item that has been incorrectly sent to you, as a result of our error, may be returned or refunded credit on your account, or a full refund on request. The item will only be accepted if it is returned in an unused and unopened condition. D20 Battleground will pay the return delivery charges of a return if it is a result of our error. In the unlikely event of being charged for an unavailable item of a processed order, D20 Battleground will refund the full amount of that item.

Gift vouchers and in store credit are non-refundable and not redeemable for cash.

Returns on any item may only be made within seven (7) days of the items purchase. Items must be in the same condition as when purchased and still in original packaging.