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- Marvel Super Heroe's
- Secrets Of Strixhaven
- Teenage Mutant Ninja Turtles
- Spider-man
- Edge of Eternities
- Avatar
- Final Fantasy
- Modern Horizons 3
- The Lost Caverns of Ixalan
- The Lord of the Rings
- Outlaws Of Thunder Junction
- Murders At Karlov Manor
- Bloomburrow
- Duskmourn: House of Horrors
- Aetherdrift
- Tarkir Dragonstorm
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Lord of the Rings LCG Beneath the Sands
Lord of the Rings LCG Beneath the Sands
Product Type :
Beneath the Sands is the third Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game.
There's more than Haradrim to fear among the lands of Harad. There are the jungles and the beasts that lair within them. There are the Orcs and Wargs sent by the Dark Lord of Mordor to patrol the region. And there are the deadly expanses of desert, where the sun and dehydration can kill you slowly, provided you're not first captured and eaten by the hidden predators that lie in wait.
In Beneath the Sands, several of Middle-earth's greatest heroes continue their perilous journey through the hostile lands of Harad, only to find evidence of giant spiders that have dragged people under the dunes. Compelled to investigate, your heroes must crawl into the spider's tunnels, only to navigate a scenario that weaves through a labyrinth of cobweb-choked darkness, blocked passages, and deadly spiders. Time is of the essence, as the spiders' victims may yet be alive, but you'll need to be clever and attentive lest you become lost underground.
With scenario-specific rules that allow you to squander your progress when you get off-track, even if you quest successfully, Beneath the Sands places an emphasis upon the game's questing and exploration in a way that truly allows you to feel trapped in a maze. Fortunately, the Adventure Pack also comes with a new Scout hero and twenty-seven player cards (three copies each of nine different cards) to help you get back onto the proper path—or forge your own.
Any other damaged or Faulty goods must be reported within a two-day period of receipt. The products will be exchanged for the same item if indeed found to be damaged / faulty by D20 Battleground. Returns must include its original packaging and all it's original content as applicable on return. If the replacement item is unavailable a credit amount to the value of the returned product will be issued, or a refund on request.
Any item that has been incorrectly sent to you, as a result of our error, may be returned or refunded credit on your account, or a full refund on request. The item will only be accepted if it is returned in an unused and unopened condition. D20 Battleground will pay the return delivery charges of a return if it is a result of our error. In the unlikely event of being charged for an unavailable item of a processed order, D20 Battleground will refund the full amount of that item.
Gift vouchers and in store credit are non-refundable and not redeemable for cash.
Returns on any item may only be made within seven (7) days of the items purchase. Items must be in the same condition as when purchased and still in original packaging.
D20 Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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