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Into the Story: Horror Edition (Magic Minigame) [Innistrad: Midnight Hunt Minigame]
Product Type : MTG Single
| Set: | Innistrad: Midnight Hunt Minigame |
| Type: | Card — Magic Minigame |
| Rarity: | Common |
OBJECTIVE:
Tell the best horror story you can, using the cards in your booster as inspiration.
Get Ready:
Open a booster for each player and remove any ad, token, and art cards. Then sort the cards into separate pules for double-faced cards (DFCs), single-sided creature and planeswalker cards, land cards, and all other noncreature cards. Shuffle the piles and place each of them face down.
LET'S PLAY:
Go through the beats of the story below in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up.
Introduction
• Setting: a land
• The characters: three creatures/planeswalkers
• Why the characters are at the location: a noncreature card
• The monster the characters face: a DFC card
Action
• The characters make a critical mistake: a noncreature card
• The first to die: choose one of the three characters
• How the monster kills the first character: a noncreature card.
• The hero: choose one of the two remaining characters
• Describe the monster's weakness/secret/motivation and how the hero discovered it: a noncreature card or creature/planeswalker card
Resolution
• Confronting the monster: a noncreature card
• The lone survivor: choose one of the two characters
• Ending: Create this yourself! How did the second character die? Did the monster survive? Was it all worth it?
TO WIN:
After the story's been told, assign the following awards by popular vote to players: Scariest, Funniest, and Most Exciting. Feel free to invent your own awards as well. In the case of a tied vote fo the winner of an award, randomly determine its winner.
Any other damaged or Faulty goods must be reported within a two-day period of receipt. The products will be exchanged for the same item if indeed found to be damaged / faulty by D20 Battleground. Returns must include its original packaging and all it's original content as applicable on return. If the replacement item is unavailable a credit amount to the value of the returned product will be issued, or a refund on request.
Any item that has been incorrectly sent to you, as a result of our error, may be returned or refunded credit on your account, or a full refund on request. The item will only be accepted if it is returned in an unused and unopened condition. D20 Battleground will pay the return delivery charges of a return if it is a result of our error. In the unlikely event of being charged for an unavailable item of a processed order, D20 Battleground will refund the full amount of that item.
Gift vouchers and in store credit are non-refundable and not redeemable for cash.
Returns on any item may only be made within seven (7) days of the items purchase. Items must be in the same condition as when purchased and still in original packaging.
D20 Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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