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- Marvel Super Heroe's
- Secrets Of Strixhaven
- Teenage Mutant Ninja Turtles
- Spider-man
- Edge of Eternities
- Avatar
- Final Fantasy
- Modern Horizons 3
- The Lost Caverns of Ixalan
- The Lord of the Rings
- Outlaws Of Thunder Junction
- Murders At Karlov Manor
- Bloomburrow
- Duskmourn: House of Horrors
- Aetherdrift
- Tarkir Dragonstorm
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Warhammer 40,000: Adeptus Mechanicus Belisarius Cawl
Product Type : Miniatures
Archmagos Dominus Belisarius Cawl was already old at the dawn of the Imperium, over ten thousand years ago. During that span of ages the Tech-Priest has served as a Forge Lord, a Lexico Arcanus and a renowned Magos Biologis. On the battlefield Cawl is a force to be reckoned with, fearlessly scuttling into the thick of the fighting, assessing threats and broadcasting carefully planned orders to his troops. Most enemy fire is thwarted by his force field; however even when parts of his mechanised body are blown off, cables snake out in a whir of activity to effect immediate repairs, or swarm anything that dares comes close…
This multi-part plastic kit contains the components necessary to assemble Belisarius Cawl, Prime Conduit of the Omnissiah. Towering over his Adeptus Mechanicus brethren, he stands much taller than even other favoured Tech-Priests of the Omnissiah, with countless augmentations distorting his barely-human frame. He carries an Omnissian axe, which acts as a convenient mounting point for an array of sensors and his voice broadcasting unit, and an arc scourge – this arcane energy weapon is covered in cables, sensors and extra appendages. This theme of augmentation is continued throughout – Cawl’s robes are not-quite covering a massive amount of robotic extensions, with several extra legs, prehensile arms and cables dragging along behind him. A scryerskull hovers above, and there are several symbols of the Machine God dotted about the miniature.
Belisarius Cawl comes as 42 components, and is supplied with a Citadel 105mm x 70mm Oval base.
Any other damaged or Faulty goods must be reported within a two-day period of receipt. The products will be exchanged for the same item if indeed found to be damaged / faulty by D20 Battleground. Returns must include its original packaging and all it's original content as applicable on return. If the replacement item is unavailable a credit amount to the value of the returned product will be issued, or a refund on request.
Any item that has been incorrectly sent to you, as a result of our error, may be returned or refunded credit on your account, or a full refund on request. The item will only be accepted if it is returned in an unused and unopened condition. D20 Battleground will pay the return delivery charges of a return if it is a result of our error. In the unlikely event of being charged for an unavailable item of a processed order, D20 Battleground will refund the full amount of that item.
Gift vouchers and in store credit are non-refundable and not redeemable for cash.
Returns on any item may only be made within seven (7) days of the items purchase. Items must be in the same condition as when purchased and still in original packaging.
D20 Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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