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Translation missing: en.sections.collection_template.product_count
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Universal Solvent [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Rarity: Common Cost: {1} {7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. "A few drops of this, and the trickiest problems simply melt...
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Welder Automaton [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: ...
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Reservoir Walker [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: {5} When Reservoir Walker enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters)....
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Night Market Guard [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: {3} Night Market Guard can block an additional creature each combat. "One head watches for Consulate enforce...
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Pacification Array [Aether Revolt]R 5.00Set: Aether Revolt Type: Artifact Rarity: Uncommon Cost: {1} {2}, {T}: Tap target artifact or creature. The Consulate had access to thousands of innovative devices displayed at the Inv...
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Implement of Ferocity [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Rarity: Common Cost: {1} ...
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Implement of Examination [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Rarity: Common Cost: {3} ...
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Implement of Malice [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Rarity: Common Cost: {2} ...
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Irontread Crusher [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact — Vehicle Rarity: Common Cost: {4} Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creatu...
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Foundry Assembler [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Creature — Assembly-Worker Rarity: Common Cost: {5} Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activa...
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Filigree Crawler [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Creature — Insect Rarity: Common Cost: {4} When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying. "The most h...
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Consulate Turret [Aether Revolt]R 4.00Set: Aether Revolt Type: Artifact Rarity: Common Cost: {3} {T}: You get {E} (an energy counter).{T}, Pay {E}{E}{E}: Consulate Turret deals 2 damage to target player or planeswalker. "O...
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Crackdown Construct [Aether Revolt]R 5.00Set: Aether Revolt Type: Artifact Creature — Construct Rarity: Uncommon Cost: {4} Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Const...
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Daredevil Dragster [Aether Revolt]R 5.00Set: Aether Revolt Type: Artifact — Vehicle Rarity: Uncommon Cost: {3} At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it...
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Barricade Breaker [Aether Revolt]R 5.00Set: Aether Revolt Type: Artifact Creature — Juggernaut Rarity: Uncommon Cost: {7} Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activatin...
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Augmenting Automaton [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: {1} {1}{B}: Augmenting Automaton gets +1/+1 until end of turn. When you have taught an automaton how to buil...
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Aegis Automaton [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: {2} {4}{W}: Return another target creature you control to its owner's hand. The streets of Ghirapur have bec...
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Maverick Thopterist [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Human Artificer Rarity: Uncommon Cost: ...
D20 Grading Guide
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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