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Translation missing: en.sections.collection_template.product_count
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Ice Over [Aether Revolt]R 3.00Set: Aether Revolt Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Enchant artifact or creatureEnchanted permanent doesn't untap during its controller's untap step. "Slow the Cons...
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Hinterland Drake [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Drake Rarity: Common Cost: {2}{U} FlyingHinterland Drake can't block artifact creatures. "As a kid, I dreamed of flying on those wild drakes. They i...
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Aether Swooper [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Vedalken Artificer Rarity: Common Cost: {1}{U} FlyingWhen Aether Swooper enters the battlefield, you get {E}{E} (two energy counters).Whenever Aethe...
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Siege Modification [Aether Revolt]R 5.00Set: Aether Revolt Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{R}{R} Enchant creature or VehicleAs long as enchanted permanent is a Vehicle, it's a creature in addition to its ...
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Sweatworks Brawler [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Human Artificer Rarity: Common Cost: {3}{R} Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating m...
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Lathnu Sailback [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Lizard Rarity: Common Cost: {4}{R} Travelers to Lathnu, high on the Devra Cliffs, need not fear the political strife of Ghirapur . . . but they have...
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Chandra's Revolution [Aether Revolt]R 3.00Set: Aether Revolt Type: Sorcery Rarity: Common Cost: {3}{R} ...
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Gremlin Infestation [Aether Revolt]R 5.00Set: Aether Revolt Type: Enchantment — Aura Rarity: Uncommon Cost: {3}{R} Enchant artifactAt the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's ...
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Precise Strike [Aether Revolt]R 3.00Set: Aether Revolt Type: Instant Rarity: Common Cost: {R} Target creature gets +1/+0 and gains first strike until end of turn. "Hit where it hurts, and always hit first."
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Hungry Flames [Aether Revolt]R 5.00Set: Aether Revolt Type: Instant Rarity: Uncommon Cost: {2}{R} Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker. In the hold of the *Heart ...
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Frontline Rebel [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Human Warrior Rarity: Common Cost: {2}{R} Frontline Rebel attacks each combat if able. "Will you be strong and stand with me?"
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Aether Chaser [Aether Revolt]R 4.00Set: Aether Revolt Type: Creature — Human Artificer Rarity: Common Cost: {1}{R} First strikeWhen Aether Chaser enters the battlefield, you get {E}{E} (two energy counters).Whenever Aet...
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Embraal Gear-Smasher [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Human Warrior Rarity: Common Cost: {2}{R} {T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent. "A well-made wrench is a...
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Enraged Giant [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Giant Rarity: Uncommon Cost: {5}{R} Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abil...
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Verdant Automaton [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: {2} {3}{G}: Put a +1/+1 counter on Verdant Automaton. "A perfect fusion of nature and artifice." —Irsi, Kuja...
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Watchful Automaton [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: {3} {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your libra...
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Universal Solvent [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Rarity: Common Cost: {1} {7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. "A few drops of this, and the trickiest problems simply melt...
D20 Grading Guide
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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