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Translation missing: en.sections.collection_template.product_count
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Evolving Wilds [Rivals of Ixalan]R 5.00Set: Rivals of Ixalan Type: Land Rarity: Common {T}, Sacrifice Evolvi...
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Sarkhan's Rage [Dragons of Tarkir]R 5.00Set: Dragons of Tarkir Type: Instant Rarity: Common Cost: {4}{R} ...
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Drudge Skeletons [Magic 2010]R 6.00Set: Magic 2010 Type: Creature — Skeleton Rarity: Common Cost: {1}...
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Scrounging Bandar [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Cat Monkey Rarity: Common Cost: {1}{G} Scrounging Bandar enters the battlefield with two +1/+1 counters on it.At the beginning of your upkeep, you m...
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Silkweaver Elite [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Elf Archer Rarity: Common Cost: {2}{G} Reach (This creature can block creatures with flying.)Revolt — When Silkweaver Elite enters the battlefield, ...
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Unbridled Growth [Aether Revolt]R 5.00Set: Aether Revolt Type: Enchantment — Aura Rarity: Common Cost: {G} Enchant landEnchanted land has "{T}: Add one mana of any color."Sacrifice Unbridled Growth: Draw a card. "If the Co...
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Prey Upon [Aether Revolt]R 5.00Set: Aether Revolt Type: Sorcery Rarity: Common Cost: {G} Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) It ...
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Aetherstream Leopard [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Cat Rarity: Common Cost: {2}{G...
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Druid of the Cowl [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Elf Druid Rarity: Common Cost: ...
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Highspire Infusion [Aether Revolt]R 5.00Set: Aether Revolt Type: Instant Rarity: Common Cost: {1}{G} Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters). "If nothing else, the Inventors' Fair t...
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Aether Herder [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Elf Artificer Druid Rarity: Common Cost:...
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Natural Obsolescence [Aether Revolt]R 5.00Set: Aether Revolt Type: Instant Rarity: Common Cost: {1}{G} ...
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Defiant Salvager [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Aetherborn Artificer Rarity: Common Cost...
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Renegade's Getaway [Aether Revolt]R 5.00Set: Aether Revolt Type: Instant Rarity: Common Cost: {2}{B} Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects tha...
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Fourth Bridge Prowler [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Human Rogue Rarity: Common Cost: ...
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Resourceful Return [Aether Revolt]R 5.00Set: Aether Revolt Type: Sorcery Rarity: Common Cost: {1}{B} Return target creature card from your graveyard to your hand. If you control an artifact, draw a card. When the salvage tea...
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Night Market Aeronaut [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Aetherborn Warrior Rarity: Common Cost: ...
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Aether Poisoner [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Human Artificer Rarity: Common Cost: {1}{B} Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Aether Poisoner ...
D20 Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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