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Translation missing: en.sections.collection_template.product_count
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Deep-Sea Terror [Magic Origins]R 5.00Set: Magic Origins Type: Creature — Serpent Rarity: Common Cost: {...
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Calculated Dismissal [Magic Origins]R 5.00Set: Magic Origins Type: Instant Rarity: Common Cost: {2}{U} ...
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Artificer's Epiphany [Magic Origins]R 5.00Set: Magic Origins Type: Instant Rarity: Common Cost: {2}{U} ...
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Volcanic Rambler [Magic Origins]R 5.00Set: Magic Origins Type: Creature — Elemental Rarity: Common Cost: ...
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Titan's Strength [Magic Origins]R 5.00Set: Magic Origins Type: Instant Rarity: Common Cost: {R} ...
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Act of Treason [Magic Origins]R 5.00Set: Magic Origins Type: Sorcery Rarity: Common Cost: {2}{R} ...
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Nettle Drone [Battle for Zendikar]R 5.00Set: Battle for Zendikar Type: Creature — Eldrazi Drone Rarity: Common Cost: {2}{R} Devoid (This card has no color.){T}: Nettle Drone deals 1 damage to each opponent.Whenever you cast ...
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Clutch of Currents [Battle for Zendikar]R 5.00Set: Battle for Zendikar Type: Sorcery Rarity: Common Cost: {U} ...
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Eyeless Watcher [Battle for Zendikar]R 5.00Set: Battle for Zendikar Type: Creature — Eldrazi Drone Rarity: Common Cost: {3}{G} Devoid (This card has no color.)When Eyeless Watcher enters the battlefield, create two 1/1 colorles...
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Blisterpod [Battle for Zendikar]R 5.00Set: Battle for Zendikar Type: Creature — Eldrazi Drone Rarity: Common Cost: {G} Devoid (This card has no color.)When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature tok...
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Call the Scions [Battle for Zendikar]R 5.00Set: Battle for Zendikar Type: Sorcery Rarity: Common Cost: {2}{G} Devoid (This card has no color.)Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this cre...
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Titan's Presence [Battle for Zendikar]R 6.00Set: Battle for Zendikar Type: Instant Rarity: Uncommon Cost: {3} As an additional cost to cast this spell, reveal a colorless creature card from your hand.Exile target creature if its...
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Scour from Existence [Battle for Zendikar]R 6.00Set: Battle for Zendikar Type: Instant Rarity: Common Cost: {7} Exile target permanent. "Our people and our very lands disappear as if they never were. We no longer fight for glory, or...
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Kozilek's Channeler [Battle for Zendikar]R 6.00Set: Battle for Zendikar Type: Creature — Eldrazi Rarity: Common Cost: {5} {T}: Add {C}{C}. "In the dark places of our world, something horrible is growing. I fear our foes may be more...
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Transcendent Envoy [Theros Beyond Death]R 5.00Set: Theros Beyond Death Type: Enchantment Creature — Griffin Rarity: Common ...
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Revoke Existence [Theros Beyond Death]R 5.00Set: Theros Beyond Death Type: Sorcery Rarity: Common Cost: {1}{W}...
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Karametra's Blessing [Theros Beyond Death]R 5.00Set: Theros Beyond Death Type: Instant Rarity: Common Cost: {W} ...
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Heliod's Pilgrim [Theros Beyond Death]R 6.00Set: Theros Beyond Death Type: Creature — Human Cleric Rarity: Common Cost: ...
D20 Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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