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Translation missing: en.sections.collection_template.product_count
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Chomp BoardgameR 290.00Chomp card game for 2-5 players, aged 6+. The game consists of a specialized deck of 52 cards which depict various sea creatures on a food chain--plankton, shrimp, little fish, big fish, seal, sh...
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Cities: SkylinesR 1,210.00The ultimate city-building video game lands on your table top! In this board game version of the best-selling PC game of the same name, players work together to plan, build, and manage a city. Play...
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Clank In Space ApocalypseR 1,050.00 R 930.00The deck-building adventure of Clank! In! Space! continues in Clank! In! Space! Apocalypse! Small pockets of resistance continue to oppose Lord Eradikus, but the evil cyborg now plots to wipe them ...
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Clank! Expeditions: Gold and Silk ExpansionR 665.00If you have an insatiable thirst for plunder, Clank! Expeditions: Gold and Silk is for you: a series of boards to continue your deck-building adventures. This first expedition begins in a mine aban...
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Clank! In! Space!R 0.00 R 1,499.00The evil Lord Eradikus has all but conquered the galaxy and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts a...
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Clank!: In! Space! - Cyber Station 11 ExpansionR 870.00If there’s a cybernetic enhancement worth having, the ruthless Commander Preon has it. Eager to prove her worth to Lord Eradikus, she has built a research station on the edge of civilized space.Sin...
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Cobra PawR 350.00In Cobra Paw, players take turns rolling the dice — which feature six unique symbols — then race to grab the tile with the matching pattern before anyone else. Whoever grabs six tiles first wins!
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Colt ExpressR 1,200.00 R 1,050.00On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be hear...
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ConceptR 1,000.00In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting toget...
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Cooper IslandR 1,650.00In the age of exploration the players arrive at a new home far away from their homeland. They try to colonize the big island and each player tries to explore one part of it by placing landscape til...
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CoraQuestR 1,100.00CoraQuest is an exciting and accessible co-operative dungeon crawling game for one to four people, aged six and up.In CoraQuest the players work together to guide four adventurers exploring a dunge...
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CoraQuest - Keep on Questing ExpansionR 895.00An expansion to CoraQuest, a family dungeon crawling board game, that adds campaign rules to the base game.Players are now able to level up your heroes between quests, and also keep treasure from o...
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Crazy TowerR 430.00With shaking hands and a fast-beating heart, you prepare to add another block to the teetering tower. Will it continue to stand, or topple to the ground? A bead of sweat trickles down your forehead...
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CrossfireR 350.00The Intel is solid. Raxxon will be transporting a VIP through a sector heavy with civilian traffic. This makes the mission a tricky one. You'll be working alone as they try to throw you off their t...
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D&D Dragonlance - Warriors of KrynnR 1,850.00Dragonlance: Warriors of Krynn is a cooperative game of adventure and strategy where you play heroes battling against the terrifying Dragon Army. As conflict rages around you, maneuver between batt...
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D&D Lords of WaterdeepR 1,200.00Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lo...
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D&D Scoundrels of SkullportR 995.00Scoundrels of Skullport adds new content for Lords of Waterdeep. It’s not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport.Each thrillin...
D20 Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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