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Translation missing: en.sections.collection_template.product_count
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Coralhelm Guide [Battle for Zendikar]R 3.00Set: Battle for Zendikar Type: Creature — Merfolk Scout Ally Rarity: Common Cost: {1}{U} {4}{U}: Target creature can't be blocked this turn. "She knows every step of this coastline, bo...
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Anticipate [Battle for Zendikar]R 3.00Set: Battle for Zendikar Type: Instant Rarity: Common Cost: {1}{U} Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your librar...
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Ondu Champion [Battle for Zendikar]R 3.00Set: Battle for Zendikar Type: Creature — Minotaur Warrior Ally Rarity: Common ...
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Serene Steward [Battle for Zendikar]R 5.00Set: Battle for Zendikar Type: Creature — Human Cleric Ally Rarity: Uncommon ...
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Rolling Thunder [Battle for Zendikar]R 5.00Set: Battle for Zendikar Type: Sorcery Rarity: Uncommon Cost: {X}{R}{R} Rolling Thunder deals X damage divided as you choose among any number of targets. "Zendikar is always angry, tho...
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Touch of the Void [Battle for Zendikar]R 3.00Set: Battle for Zendikar Type: Sorcery Rarity: Common Cost: {2}{R} Devoid (This card has no color.)Touch of the Void deals 3 damage to any target. If a creature dealt damage this way w...
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Tide Drifter [Battle for Zendikar]R 5.00Set: Battle for Zendikar Type: Creature — Eldrazi Drone Rarity: Uncommon Cos...
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Halimar Tidecaller [Battle for Zendikar]R 5.00Set: Battle for Zendikar Type: Creature — Human Wizard Ally Rarity: Uncommon ...
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Tajuru Warcaller [Battle for Zendikar]R 5.00Set: Battle for Zendikar Type: Creature — Elf Warrior Ally Rarity: Uncommon ...
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Oran-Rief Invoker [Battle for Zendikar]R 3.00Set: Battle for Zendikar Type: Creature — Human Shaman Rarity: Common Cost: {1}{G} {8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. "The world was not hostile to ...
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Scythe Leopard [Battle for Zendikar]R 5.00Set: Battle for Zendikar Type: Creature — Cat Rarity: Uncommon Cost: ...
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Natural Connection [Battle for Zendikar]R 3.00Set: Battle for Zendikar Type: Instant Rarity: Common Cost: {2}{G}...
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Lifespring Druid [Battle for Zendikar]R 3.00Set: Battle for Zendikar Type: Creature — Elf Druid Rarity: Common Cost: {2}{G} {T}: Add one mana of any color. "The land is not dead, merely sick. I will nurse it back to health."
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Eyeless Watcher [Battle for Zendikar]R 4.00Set: Battle for Zendikar Type: Creature — Eldrazi Drone Rarity: Common Cost: {3}{G} Devoid (This card has no color.)When Eyeless Watcher enters the battlefield, create two 1/1 colorles...
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Brood Monitor [Battle for Zendikar]R 5.00Set: Battle for Zendikar Type: Creature — Eldrazi Drone Rarity: Uncommon Cos...
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Call the Scions [Battle for Zendikar]R 3.00Set: Battle for Zendikar Type: Sorcery Rarity: Common Cost: {2}{G} Devoid (This card has no color.)Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this cre...
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Pilgrim's Eye [Battle for Zendikar]R 5.00Set: Battle for Zendikar Type: Artifact Creature — Thopter Rarity: Uncommon ...
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Pathway Arrows [Battle for Zendikar]R 5.00Set: Battle for Zendikar Type: Artifact — Equipment Rarity: Uncommon Cost: ...
D20 Grading Guide
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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