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Translation missing: en.sections.collection_template.product_count
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Dawnfeather Eagle [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Bird Rarity: Common Cost: {4}{W} FlyingWhen Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end o...
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Decommission [Aether Revolt]R 3.00Set: Aether Revolt Type: Instant Rarity: Common Cost: {2}{W} Destroy target artifact or enchantment.Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 li...
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Caught in the Brights [Aether Revolt]R 3.00Set: Aether Revolt Type: Enchantment — Aura Rarity: Common Cost: {2}{W} Enchant creatureEnchanted creature can't attack or block.When a Vehicle you control attacks, exile enchanted cre...
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Take into Custody [Aether Revolt]R 3.00Set: Aether Revolt Type: Instant Rarity: Common Cost: {U} ...
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Dispersal Technician [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Vedalken Artificer Rarity: Common Cost: {4}{U} When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand....
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Bastion Inventor [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Vedalken Artificer Rarity: Common Cost: {5}{U} Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activatin...
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Leave in the Dust [Aether Revolt]R 3.00Set: Aether Revolt Type: Instant Rarity: Common Cost: {3}{U} Return target nonland permanent to its owner's hand.Draw a card. The daredevil racers of the Derby Crows, long at odds with...
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Ice Over [Aether Revolt]R 3.00Set: Aether Revolt Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Enchant artifact or creatureEnchanted permanent doesn't untap during its controller's untap step. "Slow the Cons...
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Hinterland Drake [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Drake Rarity: Common Cost: {2}{U} FlyingHinterland Drake can't block artifact creatures. "As a kid, I dreamed of flying on those wild drakes. They i...
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Lathnu Sailback [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Lizard Rarity: Common Cost: {4}{R} Travelers to Lathnu, high on the Devra Cliffs, need not fear the political strife of Ghirapur . . . but they have...
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Precise Strike [Aether Revolt]R 3.00Set: Aether Revolt Type: Instant Rarity: Common Cost: {R} Target creature gets +1/+0 and gains first strike until end of turn. "Hit where it hurts, and always hit first."
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Frontline Rebel [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Human Warrior Rarity: Common Cost: {2}{R} Frontline Rebel attacks each combat if able. "Will you be strong and stand with me?"
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Embraal Gear-Smasher [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Human Warrior Rarity: Common Cost: {2}{R} {T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent. "A well-made wrench is a...
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Verdant Automaton [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: {2} {3}{G}: Put a +1/+1 counter on Verdant Automaton. "A perfect fusion of nature and artifice." —Irsi, Kuja...
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Watchful Automaton [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: {3} {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your libra...
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Universal Solvent [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Rarity: Common Cost: {1} {7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. "A few drops of this, and the trickiest problems simply melt...
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Welder Automaton [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: ...
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Reservoir Walker [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: {5} When Reservoir Walker enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters)....
D20 Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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