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Translation missing: en.sections.collection_template.product_count
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Plains (250) [Amonkhet]R 19.00Set: Amonkhet Type: Basic Land — Plains Rarity: Common ({T}: Add {W}....
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Island (251) [Amonkhet]R 6.00Set: Amonkhet Type: Basic Land — Island Rarity: Common ({T}: Add {U}....
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Mountain (253) [Amonkhet]R 6.00Set: Amonkhet Type: Basic Land — Mountain Rarity: Common ({T}: Add {R...
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Cartouche of Solidarity [Amonkhet]R 5.00Set: Amonkhet Type: Enchantment — Aura Cartouche Rarity: Common Cost: {W} Enchant creature you controlWhen Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior cr...
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Slither Blade [Amonkhet]R 6.00Set: Amonkhet Type: Creature — Naga Rogue Rarity: Common Cost: {U}...
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Cartouche of Strength [Amonkhet]R 5.00Set: Amonkhet Type: Enchantment — Aura Cartouche Rarity: Common Cost: ...
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Winds of Rebuke [Amonkhet]R 5.00Set: Amonkhet Type: Instant Rarity: Common Cost: {1}{U} Return target nonland permanent to its owner's hand. Each player mills two cards. "I have foreseen that you will not pass my tri...
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Aven Wind Guide [Amonkhet]R 6.00Set: Amonkhet Type: Creature — Bird Warrior Rarity: Uncommon Cost: ...
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Sunscorched Desert [Amonkhet]R 6.00Set: Amonkhet Type: Land — Desert Rarity: Common When Sunscorched Des...
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Cradle of the Accursed [Amonkhet]R 5.00Set: Amonkhet Type: Land — Desert Rarity: Common {T}: Add {C}.{3}, {T...
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Highland Lake [Amonkhet]R 5.00Set: Amonkhet Type: Land Rarity: Common Highland Lake enters the batt...
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Evolving Wilds [Amonkhet]R 5.00Set: Amonkhet Type: Land Rarity: Common {T}, Sacrifice Evolving Wilds...
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Time to Reflect [Amonkhet]R 5.00Set: Amonkhet Type: Instant Rarity: Uncommon Cost: {W} Exile target creature that blocked or was blocked by a Zombie this turn. "Occasionally, there are those who refuse to appreciate ...
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Trial of Solidarity [Amonkhet]R 5.00Set: Amonkhet Type: Enchantment Rarity: Uncommon Cost: {2}{W} When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.When...
D20 Grading Guide
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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