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Translation missing: en.sections.collection_template.product_count
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Conviction [Aether Revolt]R 3.00Set: Aether Revolt Type: Enchantment — Aura Rarity: Common Cost: {1}{W} Enchant creatureEnchanted creature gets +1/+3.{W}: Return Conviction to its owner's hand. "There is no greater c...
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Caught in the Brights [Aether Revolt]R 3.00Set: Aether Revolt Type: Enchantment — Aura Rarity: Common Cost: {2}{W} Enchant creatureEnchanted creature can't attack or block.When a Vehicle you control attacks, exile enchanted cre...
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Take into Custody [Aether Revolt]R 3.00Set: Aether Revolt Type: Instant Rarity: Common Cost: {U} ...
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Dispersal Technician [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Vedalken Artificer Rarity: Common Cost: {4}{U} When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand....
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Bastion Inventor [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Vedalken Artificer Rarity: Common Cost: {5}{U} Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activatin...
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Leave in the Dust [Aether Revolt]R 3.00Set: Aether Revolt Type: Instant Rarity: Common Cost: {3}{U} Return target nonland permanent to its owner's hand.Draw a card. The daredevil racers of the Derby Crows, long at odds with...
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Ice Over [Aether Revolt]R 3.00Set: Aether Revolt Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Enchant artifact or creatureEnchanted permanent doesn't untap during its controller's untap step. "Slow the Cons...
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Hinterland Drake [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Drake Rarity: Common Cost: {2}{U} FlyingHinterland Drake can't block artifact creatures. "As a kid, I dreamed of flying on those wild drakes. They i...
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Aether Swooper [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Vedalken Artificer Rarity: Common Cost: {1}{U} FlyingWhen Aether Swooper enters the battlefield, you get {E}{E} (two energy counters).Whenever Aethe...
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Sweatworks Brawler [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Human Artificer Rarity: Common Cost: {3}{R} Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating m...
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Lathnu Sailback [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Lizard Rarity: Common Cost: {4}{R} Travelers to Lathnu, high on the Devra Cliffs, need not fear the political strife of Ghirapur . . . but they have...
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Chandra's Revolution [Aether Revolt]R 3.00Set: Aether Revolt Type: Sorcery Rarity: Common Cost: {3}{R} ...
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Precise Strike [Aether Revolt]R 3.00Set: Aether Revolt Type: Instant Rarity: Common Cost: {R} Target creature gets +1/+0 and gains first strike until end of turn. "Hit where it hurts, and always hit first."
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Destructive Tampering [Aether Revolt]R 3.00Set: Aether Revolt Type: Sorcery Rarity: Common Cost: {2}{R} ...
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Frontline Rebel [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Human Warrior Rarity: Common Cost: {2}{R} Frontline Rebel attacks each combat if able. "Will you be strong and stand with me?"
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Aether Chaser [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Human Artificer Rarity: Common Cost: {1}{R} First strikeWhen Aether Chaser enters the battlefield, you get {E}{E} (two energy counters).Whenever Aet...
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Embraal Gear-Smasher [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Human Warrior Rarity: Common Cost: {2}{R} {T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent. "A well-made wrench is a...
D20 Grading Guide
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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