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Translation missing: en.sections.collection_template.product_count
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Lifecraft Awakening [Aether Revolt]R 5.00Set: Aether Revolt Type: Instant Rarity: Uncommon Cost: {X}{G} Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifa...
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Maulfist Revolutionary [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Human Warrior Rarity: Uncommon Cost: {1}{G}{G} TrampleWhen Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target...
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Hidden Herbalists [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Human Druid Rarity: Uncommon Cost: {1}{G} Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield...
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Sly Requisitioner [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Human Artificer Rarity: Uncommon Cost: {4}{B} Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating...
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Perilous Predicament [Aether Revolt]R 5.00Set: Aether Revolt Type: Instant Rarity: Uncommon Cost: {4}{B} ...
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Ironclad Revolutionary [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Aetherborn Artificer Rarity: Uncommon Co...
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Gonti's Machinations [Aether Revolt]R 5.00Set: Aether Revolt Type: Enchantment Rarity: Uncommon Cost: {B} ...
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Restoration Specialist [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Dwarf Artificer Rarity: Uncommon Cost: ...
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Thopter Arrest [Aether Revolt]R 5.00Set: Aether Revolt Type: Enchantment Rarity: Uncommon Cost: {2}{W} When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arre...
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Airdrop Aeronauts [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Dwarf Scout Rarity: Uncommon Cost: ...
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Aeronaut Admiral [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Human Pilot Rarity: Uncommon Cost: ...
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Deadeye Harpooner [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Dwarf Warrior Rarity: Uncommon Cost: {2}{W} Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefie...
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Aerial Modification [Aether Revolt]R 5.00Set: Aether Revolt Type: Enchantment — Aura Rarity: Uncommon Cost: ...
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Deft Dismissal [Aether Revolt]R 5.00Set: Aether Revolt Type: Instant Rarity: Uncommon Cost: {3}{W} Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. "Wit...
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Wind-Kin Raiders [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Human Artificer Rarity: Uncommon Cost: {4}{U}{U} Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activat...
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Skyship Plunderer [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Human Pirate Rarity: Uncommon Cost: {1}{U} FlyingWhenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target perm...
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Shielded Aether Thief [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Vedalken Rogue Rarity: Uncommon Cost: ...
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Salvage Scuttler [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Crab Rarity: Uncommon Cost: {4}{U} Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand. A hermit crab goes through...
D20 Grading Guide
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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