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Translation missing: en.sections.collection_template.product_count
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Inspiring Roar [Aether Revolt]R 4.00Set: Aether Revolt Type: Sorcery Rarity: Common Cost: {3}{W} ...
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Inspiring Statuary [Aether Revolt]R 12.00Set: Aether Revolt Type: Artifact Rarity: Rare Cost: {3} ...
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Invigorated Rampage [Aether Revolt]R 6.00Set: Aether Revolt Type: Instant Rarity: Uncommon Cost: {1}{R} ...
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Ironclad Revolutionary [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Aetherborn Artificer Rarity: Uncommon Co...
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Irontread Crusher [Aether Revolt]R 3.00Set: Aether Revolt Type: Artifact — Vehicle Rarity: Common Cost: {4} Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creatu...
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Kari Zev's Expertise [Aether Revolt]R 18.00Set: Aether Revolt Type: Sorcery Rarity: Rare Cost: {1}{R}{R} ...
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Kari Zev, Skyship Raider [Aether Revolt]R 8.00Set: Aether Revolt Type: Legendary Creature — Human Pirate Rarity: Rare Cost...
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Lathnu Sailback [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Lizard Rarity: Common Cost: {4}{R} Travelers to Lathnu, high on the Devra Cliffs, need not fear the political strife of Ghirapur . . . but they have...
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Leave in the Dust [Aether Revolt]R 3.00Set: Aether Revolt Type: Instant Rarity: Common Cost: {3}{U} Return target nonland permanent to its owner's hand.Draw a card. The daredevil racers of the Derby Crows, long at odds with...
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Lifecraft Awakening [Aether Revolt]R 5.00Set: Aether Revolt Type: Instant Rarity: Uncommon Cost: {X}{G} Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifa...
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Lifecraft Cavalry [Aether Revolt]R 3.00Set: Aether Revolt Type: Creature — Elf Warrior Rarity: Common Cost: {4}{G} TrampleRevolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you co...
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Lifecrafter's Bestiary [Aether Revolt]R 13.00Set: Aether Revolt Type: Artifact Rarity: Rare Cost: {3} ...
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Lifecrafter's Gift [Aether Revolt]R 5.00Set: Aether Revolt Type: Instant Rarity: Uncommon Cost: {3}{G} Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it....
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Lightning Runner [Aether Revolt]R 40.00Set: Aether Revolt Type: Creature — Human Warrior Rarity: Mythic Cost: ...
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Maulfist Revolutionary [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Human Warrior Rarity: Uncommon Cost: {1}{G}{G} TrampleWhen Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target...
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Maverick Thopterist [Aether Revolt]R 5.00Set: Aether Revolt Type: Creature — Human Artificer Rarity: Uncommon Cost: ...
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Mechanized Production [Aether Revolt]R 57.00Set: Aether Revolt Type: Enchantment — Aura Rarity: Mythic Cost: {...
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Merchant's Dockhand [Aether Revolt]R 8.00Set: Aether Revolt Type: Artifact Creature — Construct Rarity: Rare Cost: {1} {3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of the...
D20 Grading Guide
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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