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ENTRY FEE: R300 PER TEAM
Two versus two Commander
NatOne Two Headed Giant (2HG) events follow the standard Wizards of the Coast twoversus two ruleset with a custom banlist.
In Two-Headed Giant Commander, each two-player team shares a starting 60 life and takestheir turn simultaneously. The team does not share any other resources other than life. Forinstance, any reference to "you" on a card still applies to the individual holder.
Effects that read "each opponent" or "each player", however, affect each team memberseparately. Players can block any creature(s) that are attacking them, their teammates orPlaneswalkers their team controls.
Each player must have a valid commander deck with one commander and a 99 card deckexactly.
Players on the same team share cards for deck construction. This means that due to thelimit of 1 of each card, excluding basic lands, if a player has a Sol Ring in their deck, theirteammate may not also play a Sol Ring.
If a Team takes 21 or more damage from a single commander, they lose the game.If a Team takes 15 or more Poison counters, they lose the game.
Special Event Considerations
• Each team must please submit a unique team name.
• We allow teams to swap out members during the qualifies through out the year.
• Teams members that play the regional must play the finals. So no changes after the
Regional EventsBanlist
The standard commander banlist is controlled by the Commander Banlist Committee and istailored to four player free-for-alls. As such, a two versus two custom banlist must be made.Please find the banlist below:
Banned due to access restrictions:
All cards on the reserved list.
Banned based on creation intent:
All playtest cards.
All cards exclusively printed in Un-sets, such as Unglued, Unhinged, Unstable,Unsanctioned and Unfinity.
All cards with the Conspiracy type.
Banned due to mechanics that may break the law:
All cards with the ante mechanic
Banned for Format Health:
Thassa’s OracleFlashMindslaverWorst FearsSorin Markov
Braids, Cabal MinionKarakas
Leovold, Emissary of TrestChannel
Emrakul, the Aeons TornBiorhythm
BalanceJeweled LotusMana Crypt
Nadu, Winged WisdomDockside Extortionist
Play Boosters (Foundations / Duskmourn / Innistrad)
Any other damaged or Faulty goods must be reported within a two-day period of receipt. The products will be exchanged for the same item if indeed found to be damaged / faulty by D20 Battleground. Returns must include its original packaging and all it's original content as applicable on return. If the replacement item is unavailable a credit amount to the value of the returned product will be issued, or a refund on request.
Any item that has been incorrectly sent to you, as a result of our error, may be returned or refunded credit on your account, or a full refund on request. The item will only be accepted if it is returned in an unused and unopened condition. D20 Battleground will pay the return delivery charges of a return if it is a result of our error. In the unlikely event of being charged for an unavailable item of a processed order, D20 Battleground will refund the full amount of that item.
Gift vouchers and in store credit are non-refundable and not redeemable for cash.
Returns on any item may only be made within seven (7) days of the items purchase. Items must be in the same condition as when purchased and still in original packaging.
D20 Grading Guide
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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